EARTH
2Parasite Paracide
Archetype:
Parasite
ATK:
500
DEF:
300
View:
5844
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.
Parasite Paracide — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 45 · Deck: 46 · Meta: provisional
- Primary role: Utility · Secondary: Floodgate/Control
Why it scores here
Parasite Paracide is a unique disruptive utility card that gains value only through opponent interaction—it must be flipped to activate, placed in the opponent's deck, and then drawn by them to trigger. While it guarantees 1000 damage and type-change disruption on a successful draw, the entire effect chain depends on opponent cooperation and deck thinning. Weak body stats (500 ATK/300 DEF) create significant garnet risk, and the single-use nature limits value generation per copy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Requires natural draw, set action, and opponent flip—no self-searcher or acceleration; 4 decks running 2–3 copies suggests playable but not premium access (observed). |
| Combo & Conversion | 25 | Zero recorded combo appearances confirm this is not a combo piece; text shows one-off disruptive effect with no synergistic build (verified). |
| Resource Economy | 35 | Costs one card slot + set action with only 1000 burn and type-change return; no card draw or GY refuel—net negative on pure advantage (inferred). |
| Effect & Interaction | 55 | Type-change disruption is control-oriented but situational; 1000 burn has value only if opponent draws the card; not immediate/hard interaction (inferred). |
| Material Utility | 20 | Level 2 Insect with 500/300 stats; body is weak and mostly stuck in opponent's deck after activation; poor material body even when effect-negated (verified). |
| Resilience & Flexibility | 30 | Single-use effect with no recovery or multi-turn resilience; entirely opponent-dependent after activation; 2–3 copies provide modest redundancy only (inferred). |
| Deck-Building Efficiency | 50 | Weak stats cause garnet risk if multiple copies clogged in hand; requires set action, limiting tempo; 2–3 copies per deck in evidence suggests moderate acceptance (observed). |
Calculation
Weight profile: 0.8 Utility (default) + 0.2 Floodgate/Control. Intrinsic ≈ 45, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unique deck-insertion mechanic creates unexpected disruption
- Guaranteed 1000 damage when opponent draws the card
- Type-change effect provides control-oriented disruption
- Universal disruptive utility—works in any deck archetype
Weaknesses
- Extremely weak body stats (500 ATK/300 DEF)—major garnet risk when drawn multiple times
- Single-use effect—no repeated value per placement
- Entirely dependent on opponent drawing the card—low agency
- Requires set action to activate—tempo cost
- No card advantage generated—only burn and type-change
- Type-change disruption is subtle and not immediately game-stopping
Counters / choke points
- Rapid deck thinning (opponent draws quickly, card never enters play)
- Deck shuffling or manipulation that bypasses normal draw
- Early-game search or mill effects that remove from opponent's deck before draw
- Negation of flip effect before card placement in deck
- Deck-skip effects or alternative draw mechanics
Best use
Psychological pressure and type-change disruption. Decks: Disruptive/Control-focused rogue decks, Casual/casual-competitive formats.
Evidence & gaps
- Verified: Card text is complete: FLIP → place in opponent's deck shuffled; opponent draws → Special Summon face-up DEF + 1000 damage + type-change to Insect; 4 decks run this card main deck with 2–3 copies per deck; Level 2 Insect-type, 500 ATK/300 DEF, EARTH attribute; Running across 3 distinct archetypes (mostly rogue)
- Observed: Partner cards are disruptive/control-focused (Lava Golem, Floodgate Trap Hole, Paleozoic Canadia, Sphere Kuriboh); 2–3 copies per deck suggests intentional inclusion despite weak body; Small sample of 4 decks shows adoption but unclear if sustainable
- Inferred: Zero recorded combos confirm this is not a combo enabler—it is single-use disruptive utility; Type-change effect provides control-layer disruption against opponent's board; 1000 damage per successful draw creates modest pressure and value; Deckbuilding cost is moderate: weak stats create garnet risk, but 2–3 copies are playable; Effect is entirely opponent-dependent after activation—no resilience on user's side
- Data gaps: No combos supplied—combo conversion is text-only inference; zero recorded appearances suggests this is not a combo piece No guides supplied—no human context or deck guide endorsement No banlist token—assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard)—archetype inclusion % derived from small 4-deck sample only Very small deck sample (4 decks)—insufficient to reliably project archetype-wide adoption No ruling clarifications provided—flip/placement mechanics assumed standard per text






